It helps that player choices will often let you define your character in minor yet personal ways-what kind of dog you have, for example. That is called empathy, and should be the ultimate goal of any writer. I laughed out loud, a rarity for me, when the game wanted me to laugh, and I felt sorry when these characters were tested. While the interplay of drama and thriller is entertaining, it is the dialogue that truly shines, and allows these characters to become fully realized. I keep using the theatrical references because, quite frankly, there are few games out there currently on the same level as Firewatch in terms of its writing. Much like Pixar’s Up, the game surprises you with a punch to the gut from the get to and keeps you enthralled with the characters. It’s a damn good thing, then, that Campo Santo has some of the best writers in the business behind this tale. Firewatch ps4 full#Full disclosure, however, that like the classic Telltale formula, your choices in Firewatch never really make drastic changes when it comes to how the narrative ends. For example, early on I managed to piss the woman off to the point where she refused to answer her radio until the story mandated it. Your choices will have an impact on not only the story, but your relationship with Delilah. Firewatch ps4 how to#You can choose from the options given as to how to respond, or you might choose not to respond at all. His boss, a fellow lookout named Delilah, is his sole contact throughout the summer, and the radio you have to talk with her is your greatest tool for solving the mystery at hand and is also the heart of Firewatch.Ĭonversations with Delilah are player driven, and will occur at scripted points or naturally when you choose to report certain findings. Of course, as you’ll find out, he isn’t as alone in the forest as he thought. You play as Henry, a man with a troubled life who has taken a summer job watching for forest fires as a means of escape. But it all ties back to the story and the game’s most important mechanic, as usually picking something up will trigger a new conversation with your trusty companion. Much of what you see can be picked up and examined as well, or used in some fashion to further explore the terrain. This is not to say that the player doesn’t have much control, as the game does allow for quite a bit of exploration. The focus here is on narrative, and Firewatch has quite a story to tell. I used the developers own words, of course, but this is really a way of not saying that the game is what has come to be known as an “interactive experience” or a “walking simulator”. The first game to come from Campo Santo, a newer developer formed by some veterans of the indie scene and Telltale Games, Firewatch is a “mystery set in the Wyoming wilderness”. I was quite surprised to find such a drama hiding behind what I thought would be a thrilling mystery, but the combination of every day adventure and every day sorrow is made fantastic by some top notch writing. Let me clarify that this is a compliment. Imagine that all of those hopelessly depressed characters from Love Actually replaced the four kids from Stand By Me, and you would have a pretty good idea of what is in store for you in Firewatch.
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